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Category Archives: Computers and Internet
Visual User Training and Feedback
Just put up two new posts on Coderwall “If you’re instructing the user with text, you’re probably doing it wrong” Visual User Training Which illustrates using images/animation instead of lots of text to explain train a user to use a … Continue reading
Comparing Positions
…or even just floats. [Also on coderwall: https://coderwall.com/p/v3priq%5D This one’s got nothing to do with the Derivatives sessions from last weekend. This may be obvious to some, but I seem to have shared with different people on multiple occasions to, … Continue reading
Posted in Computers and Internet
Tagged Conditional, instructions, Optimzation, Vector
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CSS Custom Filters
A month or two ago, a few of us went to watch a movie at a local theater. Before the movie begins, apart from showing trailers, they play the national anthem as well. While it plays, the screen shows an … Continue reading
Posted in Computers and Internet
1 Comment
NIC or Gov dot in sites
Or the title should be “desperately needed – UI, UX, Graphics and web designers – contact E-GOV and TCS.” Disclaimer: This one may come off “ranty”. At the same time, I do appreciate the increased usage of technology being by … Continue reading
Posted in Computers and Internet
4 Comments
Wizard of code [response]
Recently, Hindustan Times got in touch with me for input on an article in their Education section related to a career in game development (programming). This was published today (September 05, 2012) on page 2 of the Education insert, titled … Continue reading
Posted in Computers and Internet, Press
2 Comments
NodeJS
A team had been evaluating using NodeJS for a turn based multi player game’s server. For learning, they were using the built in net api component. They manged to get a basic two player messaging system going, first with an … Continue reading
Posted in Computers and Internet, NodeJS
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Preprocessor output
I’ve been trying to migrate some code from one framework (Gramebryo’s older core) to another (the new Game Framework) and ran into some errors. Here’s some fixes/findings. I have been diving in to the preprocessed output of source files for … Continue reading
Posted in Computers and Internet
3 Comments
Saving Some Memory
I’m about to write something about a language that many of my other colleagues would go “Ew! You willingly touched that language?”. All I can say in my ‘defense’ is that at the end of the day its the solution/the … Continue reading
Posted in Computers and Internet
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Getting in to (Programming) Games
Freshers might find reading this helpful ( originally posted at http://www.rz2games.com/?page_id=285 ) (and we’d like to meet/hire people who fit the profile) If you’re a fresher and are looking for a career in video games (programming), here are a few … Continue reading
Posted in Computers and Internet
Tagged AI, Android, coding, development, games, graphics, iPad, iPhone, physics, programming, udk, unity3d, Windows Phone
4 Comments
Tips, Websites, Notes2Self
Webistes for Unreal (Engine)http://udn.epicgames.com [ http://udn.epicgames.com/Main/WebHome.html ]http://utforums.epicgames.comhttp://forums.beyondunreal.com http://forums.microsoft.comhttp://developer.nvidia.comhttps://nvdeveloper.nvidia.com/http://devsupport.ageia.com Forward Declaration: Use a class’s pointer/reference without defining it (without including the header defining the class)Forward declarations seem to work only with pointers. Chris has seen them work with references too, but … Continue reading
Posted in Computers and Internet
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